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FreeTrack Forum > FreeTrack : English Forum > General Discussion > Had an idea- Tripod - a diffrent view of FT

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ZoharDV #1 07/06/2009 - 19h38

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Hey all.

Recently I've had an idea of how to completely change FT's point of view.

With current setups there are several disadvantages.

Firstly, both models (Clip and Cap) have a limited range of head movement and cases of LEDs intersecting with each-other, both occur due to the model's shape.

Second, a lot of movement range available to FT is not used because of the way our head moves- for example - FT can track you head in a down movement of about 70~80 degrees whilst you can only look downwards in about 60 degrees. Furthermore, FT cannot track your head movement for over ~70 degrees upwards since both models have LEDs intersect.
FT can also track 360 degrees rotation along Z axis (Roll) while it is unnecessary (You can only tilt your head sideways about 50 degrees).

FT is a great system if you are using just a plain 19"-24" screen, located right in front of you, but is very limited is you want to use a 180~360 degrees POV (full sphere projection) or VR goggles.

My idea is to move the camera's and the model's locations to be placed over the user's head.
That way, almost a full sphere POV can be achieved.
The following illustrations will explain:

Introducing, the TRIPOD:

Posted Image

Clip Pitch range:

Posted Image

Too much range is dedicated to looking downwards- unneccesary

Clip Yaw range:

Posted Image

Very limited- about 120 degrees.
Asymmetric range- User's head hides the LEDs from camera in several cases.

Tripod pitch:

Posted Image

Range is limited only by the the LED beam range.

Tripod yaw:

Posted Image

Can reach 360 degrees.


Only changes needed for FT's software is to be able to flip axis- X with Y, Yaw with Roll.. -That's it.

This setup's main application is for those using a wide FOV display system.

I believe this simple setup can move FT up a notch.
Zaphod #2 08/06/2009 - 05h27

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Very nice pics. However with rotation being unconstrained how does FT know which point is which?  :huh:
babasior #3 08/06/2009 - 07h13

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Humm, interresting idea, but it can be a problem with Z axis movement.  :dry:

It's only possible with external webcam ! (Not for notebook webcam ...)
FreeTrack Axis must be changed to use this new design !
babasior #4 09/06/2009 - 14h51

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@ZoharDV :

Can you put axis on yours pictures, please ?

If you want to test your system position, you can change axis mapping with freetrack 2.2.0.279. It's must Work !

It's an interresting idea (Again  ;) )

If someone want to test we will be happy to have a feedback !  :)
ZoharDV #5 10/06/2009 - 14h52

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Here's the pics with Axis:

Posted Image

Posted Image

How do I flip axes?
I can build a model of the tripod, but FT's code must be suited for it.
The Zero position and LED vectors have to be calculated for this model.
Perhaps you can use the 4 point model's space and fill it in with the Tripod model.
babasior #6 10/06/2009 - 16h04

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When you made a new freetrack profile, you can modify axis values, mapping of axis (example x to y ..etc), and you can invert axis movements with checkbox ....

Try this before, to see if freetrack work with your tripod model without code change ....
Zeos #7 10/06/2009 - 22h19

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I just started a thread on this exact thing.. glad I didnt do any MSpaint drawings.

It would be 1000% better for rotational tracking looking down on 3 points rotating.

If this does prove possible I will build my headpod. If not I may just forget it.
meatmod #8 20/04/2010 - 01h25

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I was really hoping this would work because I have a pair of vr glasses that I would like to use while standing up.

Using the setup described above, when I rotate along the X axis after reaching a certain point (about 60 degrees) the skull model will simply jerk back to its starting position instead of continuing to rotate in a 360 degree manner.

Has anyone else had luck with this? Any suggestions?

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