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FreeTrack Forum > FreeTrack : English Forum > Support : FreeTrack Software > read data from freetrack for simconnect -> 6dof for fsx
bergziege[ger] | #1 12/08/2007 - 18h44 |
Class : Apprenti Off line |
hi all,
first i have to say that i dont understand french so may my queston is answered in the french part of this forum but i could not read it. the last days i experimented with c++ and the fsx simconnect sdk to write a simple gps and fms for 2 small graphical ldcs and thought to myself if it would be possible to read head movement data direct from freetrack and send it via simconnect to the fs wich would result in a full 6dof head movement inside fsx. as far i could not find anything in the documentation concerning data read directly from freetrack to be used in other programs other than the joystick method wich is not the best solution for fsx with a tight programming interface. sry for not getting used to the french stuff but i had only a few lessons a long tima ago and i am just happy the forum registration went fine *g* greez from germany bergziege |
Kestrel | #2 13/08/2007 - 04h05 |
Off line |
FSX support will be in the next release.
Google Translate works wonders: http://translate.google.com/translate?hl=en&sl=fr&u=http://freetrack.online.fr/forum/index.php |
inamat | #3 13/08/2007 - 14h49 |
Class : Apprenti Off line |
Bonjour, bergziege
Il effectivement facile de commander la vue dans FSK sur 6dof avec les SDK. (example : camera cockpit). Le problème est de recevoir les paramamètres de Freetrack. En regardant le code source des modules plugins de Freetrack (en Delphi), j'ai vu que pour les autres jeux ils passaient directement les paramètres (...Pitch, roll, X, Y ...). Donc je pense qu'en implémentant simconnect.dll depuis Freetrack cela serait vraiment beaucoup plus simple. Olivier (traduction automatique Google) Hello, bergziege It indeed easy to order the sight in FSK on 6dof with the SDK. (example: camera cockpit). The problem is to receive the paramameters of Freetrack. By looking at the source code of the modules plugins of Freetrack (in Delphi), I saw that for the other plays they passed the parameters directly (… Pitch, roll, X, Y…). Thus I think that by implementing simconnect.dll since Freetrack that would be really much simpler. Olivier |
babasior | #4 13/08/2007 - 15h29 |
Off line Www |
The_target, Kestrel : est -il possible de faire celà aussi pour FS 2004 (version 9.1)
C'est une demande perso .... (je suis sûr que celà interresse d'autres personnes :dev:) en tout cas chapeau ! PS: ça marcherai avec la démo de FSX (on se console comme on peut ... ;D)
Edited by babasior on 13/08/2007 at 15h29.
Babasior.
FreeTrack Online / www.Free-Track.net |
francoistarlier | #5 16/08/2007 - 16h16 |
Class : Habitué Off line Www |
donc si j'ai bien compris dans la prochaine version du freetrack il y aura connexion par le simconnect à FSX, donc en gros pas de la bidouille ? o_O
et il est prévu pour quand ce jolie bb ? |
rbonon | #6 16/08/2007 - 21h38 |
Class : Apprenti Off line |
I suppose that is also possible for FS2004, but it will require something like FSUIPC, which is not free.
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FreeTrack Forum > FreeTrack : English Forum > Support : FreeTrack Software > read data from freetrack for simconnect -> 6dof for fsx
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